History of Video Games. Supplement your curriculum with nonfiction readers designed to engage and challenge middle school students Developed by Timothy Rasinski and Lori Oczkus and featuring TIME content, this collection builds content-area knowledge in mathematics, social studies, science, and language arts. The high-interest topics are relevant and interesting to 6th grade students and include video games, comic books, monster movies, survival basics, the science of magic, and more Text features include Dynamic layouts and images that capture students interest Detailed sidebars support visual literacy and deepen